The 50 Waves game mode has the player go through 50 waves of enemies. There were two game modes: 50 Waves and Endless. There was also no indicator for what enemies the upcoming waves would send out. No information was given regarding the stats of neither the turrets nor the enemy units, making it difficult to gauge the exact damage output of turrets. The game could be fast-forwarded by tapping the corresponding button. The turrets also blocked grounded units' path, adding an element of strategy for path and maze construction to hinder the enemies' progress as much as possible. Using gold, the player could select, place and upgrade turrets on the map to attack and eventually kill these enemies with targetting priority given to the frontmost opponent. Players had a limited amount of lives which were lost whenever an enemy breached the exit point. Please try again later.On a custom version of the old Summoner's Rift, enemy units marched through the map from an entry point to an exit point in waves. Sorry, you are ineligible to sign up for this newsletter. If you still have troubles receiving the emails, please contact EA. Please check your spam folder for the above email. You’ve already signed up for FIFA Mobile newsletters with the above email. Unsubscribe at any time by changing your email preferences. You've successfully signed up to receive emails about FIFA Mobile and other EA news, products, events and promotions. You must sign up for the FIFA Mobile newsletter before you can redeem your item. You must sign in and sign up for FIFA Mobile and EA emails before you can redeem your items Sign up today to receive emails about the latest EA SPORTS FIFA news, videos, offers, and more (as well as other EA news, products, events, and promotions). I can unsubscribe at any time by changing my email preferences, contacting privacyadmin.ea.com, or writing to Electronic Arts Inc., ATTN: Email Opt-Out, 209 Redwood Shores Pkwy, Redwood City, CA, 94065, USA.Īlready have an EA Account? Check your Email Preferences here.
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